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Cuttle card game simulator
Cuttle card game simulator






You get these beautiful fractal-like patterns from it. It sort of wonders about and then answers the question, “What would happen if you could take one of your defined shapes and put a copy of that shape inside itself?” So it’s this editing environment he’s created for creating these sorts of recursive shapes where a shape contains itself. It’s a program that takes a very common pattern in graphic software, where typically you can draw a shape and then you can wrap that shape up as a reusable component and then make multiple copies of that shape. (Preamble, continued from above.) Recursive Drawing, which was (AFAIK) Toby’s first dynamic drawing tool, was his thesis project at ITP in 2012. If you’ve got the time and energy, we would love help cleaning it up. But even in such rough shape, it’s valuable to many people in our community. Please know that it is unrefined at best and inaccurate at worst. The transcript is challenging to produce. They are building an online REPL with over 50 languages, where you can do everything from deploying web servers, developing games, to training ML models - all driven by the REPL.

cuttle card game simulator

Replit are a long-time sponsor of the Future of Coding podcast transcript. If you’re excited about making end-user software development a reality, go to /jobs and apply to join their team.

cuttle card game simulator

Glide are building a batteries-included app development platform where the database is Google Sheets. Toby references the work of Takeo Igarashi, specifically Teddy and Pegasus. In the preamble, Ivan references the explorable explanations in Bret Victor’s Ladder of Abstraction essay, the work of Nicky Case, and Amit Patel’s Red Blob Games. Recursive Drawing, which was presented at ITP.Apparatus, which was presented at Strange Loop.Website, which features many more projects than we talk about in the interview.If you are not familiar with these projects, I strongly recommend that you actually go and play them (they all run in the browser), or watch the Strange Loop talk where Toby demos Apparatus and explains the thinking behind it. Their interfaces are wildly different from both traditional programming tools and traditional graphics apps.

cuttle card game simulator

All of these projects superficially appear to be graphics editors, but by interacting with them you actually create a program that generates graphics. In this episode, I’ll be talking to Toby Schachman, who many of you are surely familiar with thanks to an incredible string of projects he’s released over the past decade, including Recursive Drawing back in 2012, Apparatus in 2015, and most recently Cuttle which opened to the public this past week. Listen in your podcast player by searching for Future of Coding, or via Apple Podcasts | Overcast | Google Podcasts | RSS Cuttle, Apparatus, and Recursive Drawing.Future of Coding Community Podcast Whole Code Catalog 51








Cuttle card game simulator